But, he added, the GamePop controller will be built for mobile games running on TVs, and not simply an Xbox ripoff, or iPod Touch wannabe. BlueStacks has yet to show either the controller or its apps, and that won't change anytime soon, Sharma said. The controller remains a mystery as well. ![]() "Everyone already has a controller in their pocket." Sharma declined to talk about GamePop's specs or internals, but sources with knowledge of the companies plans have told The Verge that Intel, Qualcomm and AMD will be supplying components for the console - all three companies are investors in BlueStacks, so this wouldn’t be much of a surprise. And the company hasn't yet talked about much about the hardware - though they have shown off renderings of what looks a lot like a white Boxee Box. The console has no solid release date, though it is set to ship sometime this winter. ![]() While Sharma and BlueStacks are happy to promise that GamePop will deliver both Android and iOS games, running in smooth, full-screen glory on a TV set in your living room, there are key parts about the product they remain mum on. And Ouya, GamePop’s primary rival, has its own problems running games well. As fragmented as Android is, many devices can barely run native games decently - so it seems like a daunting task for an Android console to run iOS games well. They don't have to do anything else to their games." The entire concept of GamePop, and the idea that it will be capable of running both Android and iOS games smoothly, is a confounding proposition. "Literally all developers have to do is change their payments backend so it works with our subscription model and that's it. "We're doing the engineering rather than relying on developers to remake their games," he said. Looking Glass does all the heavy lifting to make iOS apps work on GamePop, Sharma said, adding that the barrier to entry for game developers will be minimal. So we skip iOS altogether." By building its own API that communicates with iOS apps, GamePop should enable users to play iOS games that are submitted to BlueStacks’ game store as if the console was running iOS - but it's not, it's running Android. "We recreate the API that iOS provides, but we don't use any Apple bits to do it. "Looking Glass works at the API level - it's not quite virtualization or emulation as you've known it," said Rosen Sharma, the company's CEO, in an interview. Unlike Ouya, which sells Android games one by one, GamePop is taking a "Netflix for games" approach.īluestacks has built an API that allows iOS apps to run on AndroidīlueStacks says it can run iOS games thanks to Looking Glass, a virtualization tool it built that has essentially recreated the iOS API on top of Android. Altogether, the company is promising that a collection of 500 of the top mobile games across Android and iOS will be playable on its console, as long as you're willing to pay $6.99 a month. The company has already lined up some relatively large iOS and Android developers to support its console, including Subatomic studios (the maker of the iOS hit Fieldrunners), Glu, Halfbrick, Jawfish Games, and Gameloft. However, BlueStacks has a radically more ambitious plan, today announcing that its Android-powered console will be able to run iOS games as well thanks to Looking Glass, a piece of software that mimics Apple’s iOS APIs. But none of this is unique - there are others who have tried similar things, most notably Ouya's Android-powered gaming console. And its upcoming GamePop console will bring Android games to the TV. ![]() BlueStacks has brought Android apps to PCs and Macs.
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